Copper Keep
Copper buys towers and reloads. Each raid has different lane pressure; spend on loaded coverage, not just walls of empty towers.
Ore = ◆ · loaded tower = T+ · empty tower = T− · each row is a lane
How to play & accessibility
Copper buys towers and reloads. Each raid has different lane pressure; spend on loaded coverage, not just walls of empty towers. Towers occupy two horizontal cells and fire three damage in their row. A raid empties every tower, even in quiet lanes. Mine ore for two copper, reload for one, or salvage a whole tower for one. Each survived nonfinal raid grants three copper. Incoming lane strength minus loaded coverage is keep damage. The forecast reports the exact total leak. Undo restores the whole battle and economy.
Core gameplay runs locally. Published playtests include approved Google Analytics (G-FG52JBJRPS), which makes network requests.